Sunday, March 20, 2011

Class 1 Week 11

Ok so its finally at the end of the first term! :) It been a crazy ride and awesome at the same time. This last week was probably the toughest and this assignment was the toughest as well. I still am unsure about the final version, but I only have so much time on it. I could spend another week or 2 just fixing things and making it look, and even more importantly, "feel" right. But, I am happy to be done with the first terms assignments and am ready to move on to body mechanics!!

So this past week we were supposed to finish up our personality walk and add a 3/4 perspective on it. So here is what my final assignment turned out to be:


Also, this week, we had to create another pose that showed "balance" on one foot.


And here are my sketches for that pose.



Tuesday, March 15, 2011

Class 1 Week 10

So this week, we finally get some free reign of creativity in our assignment. We have 50-100 frames to make another walk cycle but with some personality. So of course, I try to make it as hard on myself as possible and find some crazy reference video to pull a walk out of.

Here's the reference that I used:

https://dl.dropbox.com/u/15602810/Personality%20Walk%20Ref.mp4

Now this is a 2 week assignment and this week we just had to "block" the walk out. Here is my blocked version for this week.


We also had to create another pose for this week. In this pose, we had to show "exhaustion." Here's my pose for this week.


And here were the sketches for this pose.


Tuesday, March 8, 2011

Class 1 Week 9

Ok so after two hard working weeks, I've finished the walk assignment. This obviously is part 2 of the assignment we were given last week. A lot of animators say that the vanilla walk cycle is the hardest thing to do. Reason being, it is very subjective and different people have different opinions on what is really "basic." Well this is my interpretation of the vanilla (basic) walk. Also this week we had to make another pose that had to convey "concern."

My finished walk:


My pose: